UPDATE: 8th Jan 2007
A couple of quick answers to some US Forums questions.
1) For Population data on the normalised graphs I have used the Warcraft Realms Census.
2) I will be making a US version soon.
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Updated stats for all eu.armory teams using personal Ratings, all teams with 0 games played have been excluded.
I have also added a new chart showing the difference in representation between the last stats (season 2, 24th Oct) and the current Season 3 stats.
Very noticeable is that Shammies, Pallies and Mages have suffered heavily in 2v2 with half as many represented at the higher ratings (same with Pally/Shammy in 3v3) while Druid has rocketed by over 100% in 2v2 and 3v3 (and this is probably the main reason Mages, Pallies and Shammies have taken a large hit).
Rogues and to a lesser extent Priests have also seen very nice gains in 2v2/3v3.
Hunters have actually taken a hit in 2v2 but seeing decent gains in 3v3/5v5 although they still lack decent representation.
Season 3 Class representaton relative to Season 2
2v2
3v3
5v5
Monday, 31 December 2007
Sunday, 30 December 2007
Parsing on-going, new stats very soon
For some reason I am getting a lot of errors during the armory parsing (http requests not returning the xml content, this seems to be load-based), this has forced me to put in a number of code delays, both between requests and between re-tries after any errors. If these values are too low I am seeing a 50% failure rate, so I have had to be quite generous (over 5 secs after each failed request) in order to guarantee I get the data.
As this is happening for roughly 10% of the 123k teams (on top of the 60ms delay I have added to all requests), that is adding up to a much longer scan time. As I type this I only have about 35,000 teams done (approx 28% of the EU armory), which equates to 150,00 players.
So... it may be a few days before I finish the scan. Once I finish the scan I will be able to re-run the stats.
Finally, as already mentioned I will also be using the players Personal Rating for the new stats, as this will allow for a much more accurate picture and will allow me to include anyone with more than 0 games played.
As this is happening for roughly 10% of the 123k teams (on top of the 60ms delay I have added to all requests), that is adding up to a much longer scan time. As I type this I only have about 35,000 teams done (approx 28% of the EU armory), which equates to 150,00 players.
So... it may be a few days before I finish the scan. Once I finish the scan I will be able to re-run the stats.
Finally, as already mentioned I will also be using the players Personal Rating for the new stats, as this will allow for a much more accurate picture and will allow me to include anyone with more than 0 games played.
Saturday, 8 December 2007
EU armory still having problems
Unfortunately the EU armory isn't working very well at the moment (it still shows people in pre-s3 gear for example) and it is also missing out teams on the character tab, showing inaccurate rankings etc. As such I don't have any faith in it atm, and a parse would be dubious at best.
While I wait for it to be fixed I will look at making some changes so I can parse some US data, I will also use Personal Ratings this time as they will give a far more accurate view of how that class is performing within the team.
SoonTM. :)
While I wait for it to be fixed I will look at making some changes so I can parse some US data, I will also use Personal Ratings this time as they will give a far more accurate view of how that class is performing within the team.
SoonTM. :)
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